Some detailed programming concepts!
Here are some detailed programming concepts:
1. Constant:
- Definition: A variable whose value cannot be changed once assigned.
- Example:
const int pi = 3.14;
2. Pointer:
- Definition: A variable that stores the memory address of another variable.
- Example:
3. Reference:
- Definition: An alias for another variable, allowing for indirect access.
- Example:
4. Dynamic Memory Allocation:
- Definition: Allocating memory at runtime using
new
and freeing it usingdelete
. - Example:
5. Array:
- Definition: A collection of elements of the same data type stored in contiguous memory locations.
- Example:
6. Multidimensional Array:
- Definition: An array of arrays, often used for representing matrices.
- Example:
7. String:
- Definition: A sequence of characters, often treated as an array of characters.
- Example:
8. Struct:
- Definition: A user-defined data type that groups related variables under one name.
- Example:
9. Class:
- Definition: A blueprint for creating objects in Object-Oriented Programming (OOP). It can have members (variables) and methods (functions).
- Example:
10. Object:
- Definition: An instance of a class, which contains real values and behaviors.
- Example:
11. Constructor:
- Definition: A special function in a class that is automatically called when an object is created.
- Example:
12. Destructor:
- Definition: A special function in a class that is called when an object is destroyed (goes out of scope or is deleted).
- Example:
13. Inheritance:
- Definition: A feature in OOP where one class (child) can inherit properties and methods from another class (parent).
- Example:
14. Polymorphism:
- Definition: The ability of a function to behave differently based on the object calling it.
- Example:
15. Encapsulation:
- Definition: The practice of keeping class members private and providing public methods for accessing and modifying them.
- Example:
16. Abstraction:
- Definition: Hiding complex implementation details and exposing only the necessary parts of a class.
- Example: Abstracting car internals while exposing a method like
drive()
to users.
17. Template:
- Definition: A feature in C++ that allows writing generic functions or classes that can work with any data type.
- Example:
18. Recursion:
- Definition: A function that calls itself in order to solve a problem.
- Example:
19. Namespace:
- Definition: A feature in C++ used to organize code and avoid name conflicts.
- Example:
20. Type Casting:
- Definition: Converting one data type to another.
- Example:
21. Exception Handling:
- Definition: Mechanism to handle runtime errors using
try
,catch
, andthrow
blocks. - Example:
22. Macro:
- Definition: A fragment of code which is given a name and can be used in place of code throughout the program.
- Example:
23. Debugging:
- Definition: The process of finding and fixing errors in a program.
24. Algorithm:
- Definition: A step-by-step procedure to solve a problem or perform a computation.
25. Data Structure:
- Definition: A way of organizing and storing data for efficient access and modification.
- Example: Arrays, Linked Lists, Trees, Stacks, Queues.
26. Linked List:
- Definition: A linear data structure where elements are stored in nodes and each node points to the next.
- Example:
27. Stack:
- Definition: A data structure that follows the Last In, First Out (LIFO) principle.
- Example: Operations include
push
,pop
, andpeek
.
28. Queue:
- Definition: A data structure that follows the First In, First Out (FIFO) principle.
29. Hashing:
- Definition: A technique used to uniquely identify data using a hash function and a hash table.
30. File Handling:
- Definition: The process of creating, reading, writing, and closing files in a program.
- Example:
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